Daniel Craig Portrait Study
Painting made in Photoshop based off photo reference. Only standard brush tools and the eyedropper tool for color accuracy were used; no clone stamping or tracing.
Lars – Idle Animation
Idle animation created in Flash for a character I created parodying Lars Ulrich in my first team game project, "Rock 'N Rumble."
Black Sun Facility
A 3D environment based off concept art created by Phil Wohr.
Black Sun Facility (Unity 3D)
Unity 3D game engine environment of the Black Sun Research Facility environment based off Phil Wohr's original concept.
Samsung Galaxy Live Wallpaper
Android Live Wallpaper created using Unity3D at Samsung. Available for download for free.
real-time lo-poly + viewport shader
Tri-count : 868
diff / spec / normal / env map size : 1024x1024px
3DS Max + Photoshop
Sword of Omens
Fun side project I did in my spare time while attending the Guildhall at SMU. I modeled both the dagger and sword, but decided to create the full transformation sequence using keyframe, bipedal rigging, and morph target animation. Averages about 1,200 views a month on Youtube.
Twin Engine Labs Logo
Just a fun little side project I was inspired to do after seeing a short video about a small cool start-up company called "Twin Engine Labs" run by a couple of friends of mine.
Check their website out at :
Hell’s Belle Animation Reel
Animation reel for Unreal Dev. Kit capstone project I worked on for 3 months with a team of 12 other fellow artists/designers/programmers at the Guildhall at SMU.
Flash-based logo design / animation designed for team game project. Name was based off a movie phrase said by the famous former governor, Mr. Jesse Ventura. Created in a few hours under tight deadline.
Welding Spark Effect
Animated particle effect created in Flash used in part for creating a welding animation in Viva! Mall
Eye of Thundara animation
Eye of Thundara flash animation (shortened) for the jewel in the hilt of the Sword of Omens model I created.
Artwork I designed for my original music album.
2011 U.I. Reel
Various U.I. work examples, workflow explanation, and methodology from 2011