Industry Experience

Zynga Dallas
July 2011 – Current
U.I. Artist
Primary responsibilities
creating various UI artwork such as:
- in-game items
- icon concepts and implementations
- buttons / menus / windows
- facebook integration / web assets
- HUD elements
- concept art variations and original pieces
- flash animations
- text effects and layout
Additional Contributions :
- Developed a heavily automated 3DS max solution for generating snow on various 3D assets for the game to save hundreds of hours of in-house / outsource work
- Enhanced various still frame UI elements with animations and special effects that were then specifically praised by players on our game’s forum
- gameplay feedback
- design concept contributions

Method Solutions
September 2010 – July 2011
3D Artist / U.I. Artist
Primary responsibilities
- importing / implementing 2D / 3D assets into Fusion, company’s proprietary game engine
- created modular / scalable art using pathing / layer-styles / smart filters and objects for UI elements using Photoshop / Illustrator / Flash / Fireworks
- provided basic functionality for UI as well as effects, including animations / particle sequence
Additional Contributions
- built 3D game assets (model / texture) using tools such as Maya / Photoshop
- gameplay design concepts and feedback
- audio design feedback and concepts

Black Lantern Studios
May 2010 – August 2010
Contract Environment Artist
Primary responsibilities
- worked under lead artist to provide paint-overs of level designers’ concepts
- placed / modified geometry after painting concept pieces for levels
- created / modified textures as needed for assets
- created 5 uniquely themed areas total for the project, including the final level of contracted game
Additional Contributions
- created more levels than any other contract artist
Published Games
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CastleVilleZynga original social network medieval themed game.
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House, M.D. – Critical CasesFacebook game published by Ubisoft. Based off the hit show.
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Viva! MallSocial game published by Konami created using “Fusion” engine by Method. Cancelled during the public BETA.
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High Caliber HuntingiOS FPS game published by EA.
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Zhu Zhu PetsWii platformer published by Activision.
Primary Skills
User Interface Designer
- Specialize in front end, icon, menu, and HUD design using both vector and bitmap based assets
- Follow asset workflow that allows for a high degree of flexibility, minimum memory footprint, and maximum performance based on targeted goals
3D Modeling / Texturing
- hi-poly / low-poly modeling
- procedural & hand-painted texturing
- environment modeling
- high to low-poly normal map baking
- UVW unwrap / layout
2D / 3D Animation
- keyframe
- tweening
- bone rigging
- 2D
- 3D
Additional Skills
- Traditional & digital drawing skills
- concept, design, and art documentation
- years of skill working as a team player on both small and larger scale teams and projects; from PC to mobile, to console, to casual social games
- eager to learn new skills and continue to hone existing abilities
- highly organized
- positive attitude
- passionate about video games
Software Experience
- 3DS Max
- Flash
- Illustrator
- InDesign
- Mudbox
- Perforce
- Photoshop
- Substance Air
- SVN
- Unreal Engine 3
- Unity
- ZBrush
Student Game Projects
Education
The Guildhall at SMU
Master’s in Interactive Technology | Art Creation
Jan ’09 – May ’10
- final GPA : 3.8
- 1st team project, Rock ‘N Rumble, awarded best character art
- lead animator on Unreal Engine 3 capston project, Hell’s Belle
Louisiana Tech University
Bachelor’s in Liberal Arts | Graphic Design
Aug ’02 – Nov ’06
- final GPA : 3.2
- received full tuition in scholarships for high ACT test score (28) and high school GPA (3.6)
- received additional scholarships for 4-year participation as a trombonist for marching band, hoop troop, and symphonic orchestra
Additional Relevant Work Experience
Custom Printed Products
November 2006 – December 2008
Graphic Designer / Pre-Press Artist
Primary responsibilities :
- created label designs and adjusted existing art for printing-press optimization
Additional contributions :
- web design work
- ad designs
- video production
Bill Jones Portrait Design
June 2006 – December 2006
Digital Photography Retouch Artist
Primary responsibilities :
- whitened teeth, smoothed pores, trimmed hair, and subtly adjusted colors/levels/etc. on digital photos for a more traditionally trained photographer
Additional contributions :
- web design work
- ad designs
- video production
- mailers
- post card designs







